Medium = Around 5,000 to 15,000 polygons.This is how I categorize my mesh density, based on the average character model: If you can point me at a more appropriate subreddit I will be grateful, but I am looking for as much generalization as possible in case I switch to a different game engine/modelling software. What sort of poly counts should I shoot for considering I do not want my models to demand more than the average gamer's rig? What about normal mapping - do I want to do that on a character model, and if so how does it change my target poly count? My base model, before subdividing the surface to get nice curves, is on the scale of 1,000s of vertices/edges/faces.ĭo these numbers sound right? Blender/Unity are running with no problems with just the one model being displayed, but I have a pretty good graphics card. In order to get really nice curves on the 3d model I am working with, I am looking at the scale of 100,000 vertices/edges/faces. I am teaching myself to 3d model, and I am looking for a sense of scale for vertex/edge/face count.
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